Tempest-Engine

Game Engine written in C++.
Uses Vulkan as Graphics API.

Main goal is to show how a game engine works and
learn more C++ with practice. Therefore I tried to use
as almost no third-party-libraries.

So far used Libraries are only Vulkan (which is of cause very essential),
ZLib for decompression in FBX-Files (therefore it is needed) and
Freetype for loading ttf-files and converting them to textures.